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Effectiveness Testing of a Videogame Intervention (No Baby No) to Decrease Contraception Non-use Among Adolescents.

Weill Medical College of Cornell University · with Department of Health and Human Services · NCT06990724

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Opens the official ClinicalTrials.gov record, with the study team’s contacts. Bored Studies doesn’t enroll anyone.

Key facts

Compensation
Not posted. Ask the study team before screening.
Who can join
Ages 15–20 · All sexes
Healthy volunteers
Accepted
Study type
Interventional · Not applicable
Target enrollment
850
US sites recruiting
6
Study start
June 11, 2025
Record last updated
December 22, 2025

Status re-checked against ClinicalTrials.gov within the last 12 hours.

What the study is about

The purpose of this study is to evaluate the effectiveness of a videogame compared to an attention/time control at reducing contraceptive non-use among adolescents.

Being studied: Videogame Intervention; Commercial game control

Conditions: Contraceptive Usage; Contraception Behavior

Eligibility criteria

Copied from the official record. The study team makes the final decision at screening.

Show full criteria

Inclusion Criteria

  • Male or Female
  • Age15-20 at the time of enrollment
  • Able to speak and read English or Spanish
  • Have a smart phone (to scan QR code) or personal email account (to take screening questionnaire)

Exclusion Criteria

  • Age less than 15 or older than 20
  • Unable to speak and read English or Spanish
  • Do not have a smart phone or personal email account

Recruiting US locations

Study contacts (from the official record)

  • Miah Roberts Miah Roberts · (347)366-0286 · mir4017@med.cornell.edu
  • Aileen Gariepy · (212)746-3154 · amg4013@med.cornell.edu
Effectiveness Testing of a Videogame Intervention (No Baby No) to… (NCT06990724) | Bored Studies