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Video Game Play to Alleviate Adolescent Anxiety

School of Health Sciences Geneva · with University of Geneva, Switzerland, University of Haifa · NCT05923944

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Opens the official ClinicalTrials.gov record, with the study team’s contacts. Bored Studies doesn’t enroll anyone.

Key facts

Compensation
Not posted. Ask the study team before screening.
Who can join
Ages 11–15 · All sexes
Healthy volunteers
Accepted
Study type
Interventional · Not applicable
Target enrollment
150
US sites recruiting
1
Study start
June 1, 2024
Record last updated
September 18, 2026

Status re-checked against ClinicalTrials.gov within the last 12 hours.

What the study is about

Adolescence is a critical period for the onset and maintenance of anxiety disorders, which raises the importance of intervening early; one possibility of doing so is via digital interventions. At least two lines of research have been explored in the past years in this area. First, studies have tested the anxiolytic effects of casual video games, hypothesizing that, through the induction of flow, these games can effectively distract individuals from anxiety-related thoughts and feelings. Second, the bidirectional link between poor attentional control and higher anxiety has led to the design of novel interventions aiming to improve attentional control such as working memory training studies. Importantly, action video games, classified as a distinct gaming genre, have been shown to enhance attentional control. In this study, we aim to compare the effects of action video game play and casual game play to a no-training group, assessing their potential to alleviate anxiety when delivered entirely online. The goal of this three- arms randomized controlled trial is to evaluate the feasibility of a 6-week video game training intervention to reduce adolescent anxiety-related symptoms. We will also examine the efficacy of the proposed treatment when entirely deployed at adolescents' home.

Being studied: Eco-Rescue; Bejelewed 3

Conditions: Anxiety; Anxiety Disorders and Symptoms

Eligibility criteria

Copied from the official record. The study team makes the final decision at screening.

Show full criteria

Inclusion Criteria

  • Adolescents aged 11-15 years
  • Elevated anxiety symptoms, defined as a total score of ≥15 on the 41-item parent-report version of the Screen for Child Anxiety Related Emotional Disorders (SCARED).
  • Access to a computer (at least Windows 7 or Mac OSX) at home and a reliable internet connection

Exclusion Criteria

  • DSM diagnoses of Bipolar, Psychosis, Autism Spectrum Disorder, present or past.
  • Neurological injury (i.e. head injury)
  • Currently enrolled in another cognitive training intervention

Recruiting US locations

  • Center for Children and Families

    Miami, FL 33199

    Site contact: Jeremy Pettit Pr, PhD · 305-348-1671 · jpettit@fiu.edu

Study contacts (from the official record)

  • Naïma Gradi, PhD Student · +33 6 31 85 49 96 · naima.gradi@unige.ch
  • Swann Pichon, Professor · +41 22 558 66 42 · swann.pichon@hesge.ch
Video Game Play to Alleviate Adolescent Anxiety (NCT05923944) | Bored Studies