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Virtual Reality-Infused Treadmill Training on Aging-Related Outcomes

The University of Texas at Arlington · NCT06727942

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Opens the official ClinicalTrials.gov record, with the study team’s contacts. Bored Studies doesn’t enroll anyone.

Key facts

Compensation
Not posted. Ask the study team before screening.
Who can join
Ages 18–75 · All sexes
Healthy volunteers
Accepted
Study type
Interventional · Not applicable
Target enrollment
60
US sites recruiting
1
Study start
May 10, 2022
Record last updated
May 29, 2026

Status re-checked against ClinicalTrials.gov within the last 12 hours.

What the study is about

Age-associated motor and cognitive deficits increase the risk of falls, a major cause of morbidity and mortality. Emerging evidence suggests that inflammatory mediators lead to impaired functional capacity and frailty in the elderly and suggests that immune system mediated inflammation in the brain play an important role in cognitive decline. Substantial literature has also demonstrated that age-targeted physical activity training are promising strategies for promoting the motor-cognitive process across the adult lifespan. Recently, the virtual reality (VR) application has been implemented in the neuropsychological rehabilitation settings suggesting that the VR-infused daily living activities may benefit the transfer of intervention outcomes and to promote autonomy in function of daily living such as cooking or grocery shopping. However, it remains unclear the effect of the VR-based exercise intervention (motor-cognitive impact) on older adults' cognitive function and fall prevention. The literature suggests that the similarity of VR exercises with real life activities may improve generalizability by extending the transfer of gains of training to everyday living and promote some aspects of quality of life in older adults. It is also unclear to what extent these aging-associated motor- cognitive changes may be affected by VR rehab games and whether systemic- and neuro-inflammation is ameliorated by this novel intervention in older adults.

This purpose of this study is to design and implement a Virtual Reality-Infused Treadmill Training on Aging-Related Outcomes (V-TARGET) intervention, focusing on adults (aged up to 75 years old). The study will compare the effects of V-TARGET intervention (self-paced treadmill-simulator exercise with VR rehab games) against a control group on motor-cognitive function, health-related quality of life (HRQOL), circulating inflammatory markers and cerebral/peripheral blood flow through this 5-week intervention (2 times/week, 30-minutes/session, 10 sessions total).

Being studied: V-TARGET intervention

Conditions: Adult ALL

Eligibility criteria

Copied from the official record. The study team makes the final decision at screening.

Show full criteria

Inclusion Criteria

  • adults aged up to 75 years old
  • able to walk independently, without use of an assistive device
  • English speaking

Exclusion Criteria

  • self-disclosed limited mobility in joint(s) due to arthritis or other condition that would prevent participation
  • any ongoing orthopedic injury
  • cardiac surgery or any ongoing cardiovascular issues preventing participation or physical activity.
  • motor/cognitive disorders (Alzheimer's disease, Parkinson's disease, dementia, etc.)
  • use of a wheelchair

Recruiting US locations

  • University of Texas at Arlington Movement & Physical Activity Epidemiology Laboratory

    Arlington, TX 76019

    Site contact: Kinesiology Administrator · 817-272-3109 · cindyks@uta.edu

Study contacts (from the official record)

  • Associate Professor · 817-272-3318 · xiangli.gu@uta.edu
  • Professor · 817-272-3156 · matthew.brothers@uta.edu
Virtual Reality-Infused Treadmill Training on Aging-Related Outcomes (NCT06727942) | Bored Studies